debug_object_destroy

This function is called to mark an object destroyed. This is useful to prevent the usage of invalid objects, which are still available in memory: either statically allocated objects or objects which are freed later.

When the real object is tracked by debugobjects it is checked, whether the object can be destroyed. Destruction is not allowed for active and destroyed objects. When debugobjects detects an error, then it calls the fixup_destroy function of the object type description structure if provided by the caller. The fixup function can correct the problem before the real destruction of the object happens. E.g. it can deactivate an active object in order to prevent damage to the subsystem.

When the destruction is legitimate, then the state of the associated tracker object is set to ODEBUG_STATE_DESTROYED.